We describe the PC game Farming Simulator 15

Simulation | Economic | farm | machines and equipment

Developer: GIANTS Software

Publisher: Focus Home Interactive

Game mode: single / multiplayer

Multiplayer mode: local network / Internet, players: 1-16

Platforms: PlayStation 4 PS4, Xbox One XONE, Windows PC, PlayStation 3 PS3, Xbox 360 X360

Game release date: 30 October 2014

User ratings: 7/10

It stayed long once i started playing Farming Simulator 15 to our watch began to glaze over. It is not with the subject matter, that at the top I actually found oddly relaxing as I grew, introduced, and gathered my fields, up a single row with eat another, with just the opinions then the diesel roar of my own Deutz-Fahr to keep everyone company. The trouble exists to beneath, that not really much of the simulation at all. That just tractor porn.

I lived at first enthusiastic about Farming Simulator 15 with the obvious struggle to grown in making its undeniably impressive array of agricultural systems. Tractors and accessories look fantastic, with changes, buttons, and close all where they should be, plus flashing lights, augers to move realistically, and even caked-on dirt that seems ‘right.’

But less attention to detail has been give to the rest of the game. Though I opted to participate in america, for example, my interests were calculated with euros, not money; posted speed limits were 55, yet the speedometers in my tractors measured KM/H, not MPH. No effort to "Americanize" the setting was reach beyond slapping red, light, with violet with pretty much everything within sight. [Correction: It is possible to change measurements, although this control has very little carry on the review's conclusion.]

That superficiality goes all the way put down. The physics survive a joke—roaring over and from rocky outcroppings reminded me of energy the Mako with Size Effect—and I pulled ghost-like through fully-grown fields, bushes, and even pedestrians, none of which show any sign of my own card. Yet wooden walls and clotheslines stopped everyone so fast and as dead as if I'd hit the ground like jumping from a planes. With certain effort, I managed to overturn the tractor, only to learn that there's no choice instead of making that upright aside from step in a different tractor—fortunately, I had several—and beat this around until that bounces back up on the wheels.

The time acceleration mechanic is especially bizarre. Farming Simulator 15 can work on nearly 120 times normal speed, but the setting affects simply the verse of competition time, and not the real rate at which anything changes or gets completed. At standard speed, I finished a single cultivator go through a small area in less than one instant; at 120 times routine, to precise same route got a couple times and 50 flash of amusement instant. I believed it might be different if I keep the job to a hired pass, the sport way of automating jobs, but it was precisely the same: Accelerated time moves through additional easily, but the world gets along on an unchanged rate.

Farming Simulator 15 is a very unguided game. I began with various tractors, basic implements, along with a ground of rice waiting to be returned. But after that was made, I was entirely in my, a predicament not improved by the largely uninformative course with a brief training manual which explains the basic mechanics but not much different.

Commodity prices vary based upon present, yet while arrows beside each item type show whether its worth is happy, losing, before even, there's no track record of historical prices, sales, or something that makes the game feel like something coherent is happening under the cover. Not really that that really matters anyway, thanks to the ridiculously generous side missions: I presented almost 20,000 euros in one day in completing three grass-cutting jobs. Worse, I was given the same yard to reduce, every specific moment.

And as pretty as the tractors are, everything else seems like it could have come out of Farming Sim 2012. Surfaces are flat, the tug reserves are bad, clipping errors abound, with almost the whole world becomes non-interactive. People shamble around aimlessly, like zombies, with over vision with blank faces, and even the store exactly where I purchased all our swanky new gear was fully empty: My purchases simply looked, like secret, from the playground lot. This really kind of crazy. Farming Simulator 1

The unhappy job is that I actually enjoyed the ‘farming.’ Save my rows straight(ish), pulling charges of canola and corn in my beat-up old Hurlimann, and not really having to think too much on something. I spent the enhanced part of an hour single evening just take corn in the subject to help my silo, considering the harvester trundle along the sphere under the light on the moon. I live actually really playing the game. The COMPUTER SYSTEM was making many of the design, but it was the side I ever came to thinking like I stayed on a farm. Then the subject was accomplished, the harvester found a idling halt, with the hired hand disappeared without having a remark. And with nothing more to do, I swapped tractors, hired other people to turn over the countryside, then reached down into the darkness to ensure if anyone needed their grass cut.

System requirements Farming Simulator 15

Minimum: Dual Core 2.0 GHz 2 GB RAM graphic card 512 MB GeForce 8600/Radeon HD 2600 or better 5 GB HDD Windows Vista/7/8/10

Recommended: Core 2 Duo 2.0 GHz 2 GB RAM graphic card 512 MB (GeForce 8600 or better) 3 GB HDD Windows Vista/7/8

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